![]() Heavy should be strong against Artillery and possibly practical against Fast (it's probably slow as dirt so if the fast don't stretch forward too far they might still have an edge against it, hitting first on second turn - though at least they'll eat some retaliation). Fast should be obviously strong against Artillery. Artillery has the most power against units that don't counter it. So among the 3 "strong" units that leaves us with: This should put them relatively strong against fast and artillery. It lists the heavy's ability as "stealth" - presuming this is stealth on plains like stealth tanks and hover tanks, that actually changes complexion a lot itself - even if they did stick with the stupid-range-2 of recent heavies. Actually as I've thought about it more, I think it could be an interesting mix of units (though no new abilities in so long still irks me).
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